In the Samples section, select Import into Project next to Additional Post-processing Data.Select High Definition RP from the list of packages on the left.Open the Package Manager window (menu: Window > Package Manager).To do this, HDRP provides a set of ready-to-use transform LUTs. Select Edit > Rendering > Render Selected HDRP Camera to Log EXR (or press Ctrl+Shift+Alt+E).Īfter you export the EXR file, transform the data from the format that Unity uses (Alexa LogC El.1000) to Linear RGB space, so that external software can use it.In the Scene view or Hierarchy, select a GameObject that contains a Camera component.Step 2: Render the Camera view to an EXR fileĮxport the current Camera's view to a log-encoded EXR file. Resolve only exports LUTs of size 33 so set Grading LUT Size to 33 for it to work correctly. Go to Post-processing > Grading LUT Size.Open your HDRP Asset in the Inspector window.To set the LUT size, use the HDRP Asset’s Grading LUT Size property. Step 1: Set up the HDRP Assetĭecide on the lookup texture (LUT) size to use for the Project, and set it in your Project's HDRP Asset. The following process uses DaVinci Resolve, but you can apply it to other digital content creation tools such as Photoshop or Nuke. Authoring lookup textures with DaVinci Resolve
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